My time at EA was wonderful and while meeting some of the strongest people in the industry I truly got to feel the pressure of a 10 month development cycle.

While I came in at mid production cycle Madden 24, I helped lay down some ground work in Super Star Modes Side Activities in Madden 25.

For Madden 25 while I cannot reveal all that I worked on till its release. I was there for the pre-production design, design documents, confluence pages, and managed to finish content for the game.